Turn your idea into a playable game in your browser
RPG sprite sheet generator that turns a character image into walking sprites for four directions
Stage
Startup
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Founded
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Based in
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Pricing model
Freemium
Freemium
Pricing
Free: 200 credits for first game. Paid packs: Starter $10 (1,000 credits), Creator+ $29 (3,900 credits), Studio+ $99 (19,900 credits). One-time purchases, no subscription, credits never expire. Deep and Ultimate tiers unlocked with any paid pack.
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Key features
Turn ideas into playable games through conversation
Play games immediately in the browser
Refine games by requesting rule and mechanic changes
Generate custom artwork for games
Share and publish games to community
Set spending limits before creation
Access game creation history and versions
Generate 1-3 walking sprite candidates from a single character image in four directions
Standard quality at 48×48 native pixels in padded 64×64 cells
Native HD quality at 96×96 native pixels in 384×384 sheet
Download as ZIP with sprite sheet, individual transparent PNG frames, and manifest
Free browser-based sprite sheet editor for packing, splitting and exporting existing assets
Add idle animations to generated walk packs for 25 credits
Preview animation before downloading with directional walk visualization
Support for PNG, JPG, and WebP character image uploads
GIF to sprite sheet conversion workflow
New accounts receive 35 gift credits valid for 30 days
What makes it different
Create playable games from ideas in 15 minutes
No coding required
Credits never expire with one-time purchases
Community of shared games to explore for inspiration
AI-powered generation creates walking animations automatically from any character image without manual frame creation
Multiple candidate generation lets you compare and choose your preferred result
Free browser-based sprite editor included for existing assets, no paid generation required
Image stays local in your browser until you submit for generation, providing privacy control
Complete download packages include sheet, individual frames, and manifest for game engine integration