AI platform for game development that works inside Unity and Godot
Stage
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Founded
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Based in
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Pricing model
Freemium
Freemium
Pricing
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Free plan with small monthly credit allowance, no card required. Pro $20/month with monthly credits. Pro+ $60/month with 4x Pro's monthly credits. Ultra $100/month with 7x Pro's monthly credits. Annual billing costs one month less than monthly.
Key features
Search real-world locations
Select custom rectangular areas on map
Generate in browser without installation
Support for Java Edition and Bedrock
Download as ZIP world folder
Customizable generation mode
Real building and road data from OpenStreetMap
Specialist Crew led by Maestro that brings in Builder, Juicer, Systems Smith or Playtester as the work needs
Start new Godot games with Managed Godot that automatically downloads, installs and runs Godot 4.6.1
Works inside existing Unity 2021.3+ and Godot 4.0+ projects without converting them
Two workspaces: Cockpit for AI-first workflow and Classic Editor for full code editing
Project context and Code Graph that auto-indexes scripts, connections, inheritance and signals
Checkpoints and review with diffs, allowing undo of individual agent turns
Export desktop builds for macOS, Windows and Linux with custom icons and version numbers
Playtesting options: try changes yourself, send the Playtester, or enable Auto Playtest
Asset Store to search and download reusable game assets from external sources
What makes it different
Free to use with optional paid points for larger areas
No local installation or configuration required
Uses real geographic data instead of random seeds
Supports both Java and Bedrock editions
Works at the engine level with scenes, nodes, components and signals, not just source code
Runs the game after changes to verify specific behaviors occurred as a form of evidence
No surprise bills: credit overages are never charged automatically, and month refreshes without downgrading models
Supports both managed and self-hosted workflows for maximum flexibility