AAA-caliber game AI engine for creating and controlling populations of NPCs in game worlds
Stage
Not given
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Founded
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Based in
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US
Pricing model
Freemium
Freemium
Pricing
Not given
Solo Developer Plan: Free. Pro Plan: $5,000 per title per year during development. Studio Plan: Custom pricing. Free pro plans available for discussion; free trials available.
Key features
Search real-world locations
Select custom rectangular areas on map
Generate in browser without installation
Support for Java Edition and Bedrock
Download as ZIP world folder
Customizable generation mode
Real building and road data from OpenStreetMap
Coppola authoring tool for non-technical designers and writers to create dialogue and interactions
Pre-configured Archetypes with animation, behavior, dialogue and props ready to use
Deep Unreal Engine 5 integration with MetaHumans, Navmesh, and Behavior Trees support
Multi-agent and multi-modal planning for complex character interactions
Rehearsal text simulation to test dialogue before in-engine execution
Engine-agnostic C++ library with SDKs for Unreal, Unity and Roblox
Scale to hundreds of NPCs active simultaneously or thousands with streaming and LODs
What makes it different
Free to use with optional paid points for larger areas
No local installation or configuration required
Uses real geographic data instead of random seeds
Supports both Java and Bedrock editions
End-to-end solution: authoring, planning and execution all integrated in one platform
Go from ideas to playtesting in minutes without requiring programmers
Built by industry veterans with over 75 years combined game development experience
No royalties charged when games ship, only for authoring tool during development
Transparent, inspectable AI that runs locally with no black box or cloud dependency