Independent companion database and farming guide for AION 2
AI platform for game development that works inside Unity and Godot
Stage
Not given
Not given
Founded
Not given
Not given
Based in
Not given
Not given
Pricing model
Free
Freemium
Pricing
Not given
Free plan with small monthly credit allowance, no card required. Pro $20/month with monthly credits. Pro+ $60/month with 4x Pro's monthly credits. Ultra $100/month with 7x Pro's monthly credits. Annual billing costs one month less than monthly.
Key features
206 pet companions organized by genus type
Pet soul farming map with 157 mapped locations
Pet Insight upgrade planner calculator
Local collection checklist and tracker
Genus reward comparison tables
Acquisition source documentation
Pets organized by five genera
Collection backup and import functionality
Browsable without account required
Practical planning guides with examples
Specialist Crew led by Maestro that brings in Builder, Juicer, Systems Smith or Playtester as the work needs
Start new Godot games with Managed Godot that automatically downloads, installs and runs Godot 4.6.1
Works inside existing Unity 2021.3+ and Godot 4.0+ projects without converting them
Two workspaces: Cockpit for AI-first workflow and Classic Editor for full code editing
Project context and Code Graph that auto-indexes scripts, connections, inheritance and signals
Checkpoints and review with diffs, allowing undo of individual agent turns
Export desktop builds for macOS, Windows and Linux with custom icons and version numbers
Playtesting options: try changes yourself, send the Playtester, or enable Auto Playtest
Asset Store to search and download reusable game assets from external sources
What makes it different
Independent fan project with complete recorded monster sources and map coordinates
Separates mapped coordinates from source records with unknown locations
Local browser-based collection checklist without account requirement
Separate planners for Pet Insight and Genus Insight progression
Attributed community data with documented sources and coverage dates
Works at the engine level with scenes, nodes, components and signals, not just source code
Runs the game after changes to verify specific behaviors occurred as a form of evidence
No surprise bills: credit overages are never charged automatically, and month refreshes without downgrading models
Supports both managed and self-hosted workflows for maximum flexibility